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Drawing Harley Quinn – Part 3: Shadows and Rendering

by 08.09.2015

Are you struggling to shadow and shade your Comic Art?

There are dozens of drawing books out there that teach us the basic ‘need to knows’. But it’s difficult to find a straight forward approach to Comic styled rendering and detailing.

The truth is, there’s some things that you just can’t find in books.

How much should you saturate your drawings in shadow? And what exactly are the rendering techniques used to define form in the characters, scenes and objects you draw?

This new tutorial explains all of that and more in ‘Drawing Harley Quinn Part 3: Rendering and Detailing’.

Here’s what you’ll learn
• Dynamic detailing tactics to create intricate textures and materials that deliver dramatic atmosphere and mood to your scenes
• Rendering Techniques for shading anatomy, hair and clothing to add depth and dimension to your Comic book characters
• How to balance contrast so that your illustrations never get lost in the details.

And that’s just the beginning. But don’t take my word for it, see it for yourself. You’ll learn and benefit from my experience as I reveal my entire detailing and rendering process.

In case you missed Part 1 and 2, you can check them out here!

PART 1: http://youtu.be/AsJnLqNGXCY
PART 2: https://youtu.be/5WBQNC5g0Fo

Enjoy
-Clayton

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Music used: Exigence by Aaron Spencer
https://machinimasound.com/music/exigence/
Licensed under Creative Commons Attribution 4.0 International
(http://creativecommons.org/licenses/by/4.0/)

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