And it looks like it’s #RIPRocksteady as following the massive failure of the Suicide Squad: Kill the Justice League video game, it’s claimed parent company, Warner Bros., is going to close Rocksteady who is/was known for the excellent Batman Arkham games.
Recently saw Warner Bros. Discovery confirm the failure of the game contributed to a $200 million loss, and WBD also confirmed the game led to significantly lower revenues.
On May 9, during an earnings call, Warner Bros. revealed that it was taking a $200 million loss on Suicide Squad — making it one of the gaming world’s worst blunders.
Behind the scenes, according to interviews with nearly two dozen people who requested anonymity because they weren’t authorized to speak to the press, the development of Suicide Squad: Kill the Justice League was a tumultuous affair, plagued by countless delays. The game failed for a number of reasons, said the people, including a constantly shifting vision, a culture of rigid perfectionism and a genre pivot that was ill-suited for the studio. A spokesperson for Warner Bros. Games declined to comment.
The costly miss could extend beyond Warner Bros. and “further deter investment in gaming by traditional media firms when they should be expanding,” said Joost van Dreunen, who teaches the video-game business at New York University.
The high-profile failure came at a particularly bad time for Warner Bros. Chief Executive Officer David Zaslav. The parent company of CNN, HBO, TNT and other cable networks was already grappling with challenges on multiple fronts, from plunging TV ad sales and struggling movie theaters to escalating sports rights fees and growing threats from AI. Over the past two years, the company’s share price had plummeted from $26 in April 2022 to a little over $8 the day of the call.
The games division was supposed to be a rare bright spot for Zaslav and his investors, particularly following the success of Hogwarts Legacy, an adaptation of the Harry Potter series, which was the best-selling title of 2023 and has sold more than 24 million copies. Instead, Rocksteady delivered a historic dud. For Warner Bros., it was a painful reminder that big, ambitious video games, like blockbuster-style movies, have the potential to amass both huge windfalls and gaping losses. On the call, Zaslav described it as a “disappointing release” that “overshadowed” the rest of the quarter.
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