Watch me build the official character turnaround for Scalpel Zero — the lightning-fast cyber-ninja heroine of my upcoming 2.5D Metroidvania, Scalpel Zero: Simon Says.
In this live stream I’m breaking down the entire process step-by-step: from rough concept to clean, game-ready reference sheets that will go straight to 3D modeling. You’ll see exactly how I handle silhouette, proportions, multiple angles, and the subtle cyberpunk details that make a character pop in Unreal Engine 5.
Plus, I’m playing the prototypical soundtrack I’m creating for the game. Darkstep, glitchstep, and heavy horror electronica tracks that set the tone for the frozen Aleutian research and development facility and the terrifying AI god who rules it while trapped within.
Whether you’re an aspiring game artist, indie dev, or just love watching character design in real time, this stream is packed with practical tips on turnaround techniques, reference sheet best practices, and how to make your own characters feel alive and ready for 3D.
Drop your questions, feedback on the music, or design suggestions in the comments, I read every single one.
If you’re building your own game or portfolio, hit subscribe and turn on notifications so you don’t miss the next dev stream. We’re growing this channel together, one pixel and one beat at a time.
Let’s create something deadly together.
Scalpel Zero: Simon Says — coming soon.
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